One item from a video game is shown on a sheet of parchment: a weapon, a tool, a piece of equipment. At first it is a blocky white silhouette, so all you have is its shape. Name the game it comes from. You get four guesses, picked from a searchable list, so spelling never costs you a try.
Get it right and the game is named, with a line about what the item is. A new piece of gear goes up every day at 00:00 UTC, and it is the same puzzle for everyone.
A silhouette hides the texture but keeps the proportions. A blade with a straight back and a single edge is a katana and not a longsword. A grip with a scope rail is a modern shooter, not a fantasy game. Anything with a lanyard, a strap or a hook tends to be a tool rather than a weapon.
Count the parts, too. Two shapes joined at an angle is usually a handle and a head, which means an axe, a pickaxe or a hammer, and each of those points at a different kind of game.
The puzzles are chosen because the item is famous inside its game, not because it is an obscure drop. If the shape suggests a potion, think of games whose potions are part of their identity. If it looks like a piece of headgear, think of games where you stare at that headgear on a character select screen for hours.
That is also why the guess list helps: scroll it and the shape often snaps into place next to a name.
Stage two tells you whether you are looking at metal, wood, leather or plastic. Stage three is the giveaway for anyone who knows art direction: saturated primaries point at Nintendo and cartoon shooters, muted browns and greens at survival games, orange-and-teal at big-budget action games.
Every past puzzle stays playable, so you can work back through all of them whenever you like, and past answers are listed once a puzzle is over.